Wednesday, November 19, 2014

The Evil Within


The Evil Within may be the Resident Evil game we've been waiting for. When we classify games, we typically break them down into genres. This enables those who aren't fully immersed in the culture to understand the overarching state of the industry. Survival Horror is seen as a distinct genre, though it falls under the broader Action Adventure genre if this is your first rodeo. Within Survival Horror, we can break down specific sub-genres. Sub-genres, in the (still) relative infancy of the video games industry, are most easily defined by the defining title or series that other titles have copied. The RE marketing machine used the term Survival Horror but Resident Evil has become a long standing genre of it's own. It is characterized by limited resources, difficult controls, B-movie sentiments, and sudden, gory death.

The difficult controls may be the most defining factor of what makes a Resident Evil game fit this definition. In the first several RE's, player skill was largely mitigated by an aiming system based on line-of-sight and random number generators. Head shots were a dice roll, not a reticule function. Starting with RE 4, the series moved away from using controls as a source of difficulty. Real aiming, enemy hit reactions, and a greater focus on mobility made RE 4,5,6 hew closer to Action-Adventure with a gore component than Survival Horror. This holds true for the Dead Space series, which never were really difficult, you just died a lot.

So we have The Evil Within. Where does it fit in this crazy world? It's made by Shinji Mikami, the creator of RE, and it hits many of the same beats that RE hit. The controls are clunky by modern standards, and the un-upgraded reticule is more of a suggestion than a certainty. Enemies can and will kill you. Your melee attack's damage is described as “slight.” At least for the first half of the game, you are a fragile urn of guts too easily spilled. The Evil Within strikes back at what made Survival Horror games horrific in the first place – your character approximates something close to a real human who gets tired, makes clumsy movements, and can't pop long-range headshots with a revolver.

As Survival Horror games have moved towards the mainstream, they have lost most of what defines them. The limited inventory has for a few iterations now been the primary holdover, a checkbox on the list of admittance to the club. The Evil Within pushes this aspect, making your inventory a thing you upgrade like your accuracy or stamina. Space, like everything, is a limited resource. Your fully upgraded character will not be much more inherently powerful, but will have more total power to throw at your enemies. The Evil Within manages the most important aspect lost in modern “Survival Horror” games: it's goddamn stressful. The highly deadly enemies, limited health replenishment, ineffective bullets, dodgy stealth, and some hard-to-spot traps make your lives short. At the same time, managing to overcome all the forces arrayed against you makes victory all the sweeter.

The real thing holding The Evil Within back is the coat of paint put over this masterful cocktail of throwback survival horror. The world is crazy, with some kind of magical fault lines twisting the landscape like a rubic's cube. You go random places and do random things. No spoiler territory here, but the explanation is not very satisfying. However, it begs the question, how realistic are any games in the Survival Horror sub-genre? They all represent a world gone mad, and just because there is a logical progression between city->dock->hydrofoil->container ship, it doesn't make what's happening in those realistic locales any more feasible. Remember when white-dress-super-boobs turned into a twelve story flesh column in RE 5? Conservation of mass, anybody? The realism(or unrealism) of any video game setting can be immediately downgraded to fantasy as soon as someone takes a shotgun blast and carries on with their day.

The Evil Within succeeds in it's apparent goal of being a true survival horror game. It's difficult and often unpleasant, but finding a balance between the hostile creatures, environment and controls makes the payoff all the sweeter. When you SURVIVE the HORROR.